Review of related literature about mobile games addiction. And this addiction may lead to worse problems.

Review of related literature about mobile games addiction. 7% of them having at least one mobile phone.

Review of related literature about mobile games addiction. We believe that a synthesis of this literature is valuable to both Jan 1, 2022 · It was found that gaming addiction was higher in male students compared to female students, especially between the ages of 14–15, and among children, male students play digital games more than girls, and they mostly prefer action-adventure, war, and racing games. Sep 21, 2022 · As a novel type of mobile game, addictive behavior has attracted the attention of researchers due to its possible negative impacts on several forms of psychological problems. After the screen- ing process, we compiled a total of 354,358 articles from the recent 5 years Review of Related Literature Addiction is a condition in which a person engages in the use of substance or in a behaviour which the rewarding effects provide a compelling incentive to repeatedly pursue the behaviour despite detrimental consequence. , Doh and Whang, 2014). This game is said to be a free mobile MMO strategy video game which developed and published by moontoon. Chapter 2 REVIEW OF RELATED LITERATURE AND STUDIES The Effects of Mobile Games on Academic Performance Nowadays, more and more people are starting to use the Internet. Dec 1, 2020 · Literature Review . Online games have been criticized for many reasons, one being the possibility of causing game addiction, so that players become completely absorbed in game-play and continue to play games even though they might feel exhausted (Rau, Peng, & Yang, 2006). Feb 1, 2022 · This paper presents a narrative review on approaches to combat digital addiction. Research suggests that a minority of Internet game players experience symptoms traditionally associated with substance-related addictions, including mood modification, tolerance and salience. The aim of this review is to identify all empirical studies to date that Nov 1, 2023 · In present study we aim to contribute to Scientific Literature giving result of most recent Intervention evidenced by most recent Statistical data. Jan 21, 2019 · Specifically, research has shown that smartphone addiction disrupts sleep quality [4,5] and increases the risk of conditions such as headaches and finger pain [6], thus impacting physical health Apr 1, 2012 · Research suggests that a minority of Internet game players experience symptoms traditionally associated with substance-related addictions, including mood modification, tolerance and salience. In 2011-2012, 95% of Australian homes used video game devices (SMH, 2012), with Australian consumer spending $1. 2. Jan 1, 2022 · Highlights. Pupils have multiple responses about the game systems they used in playing computer games. •. • Review of related literature is divided in 4 parts; foreign literature, local literature, foreign studies and local studies. Mar 1, 2012 · Empirical evidence comprising 30 studies indicates that for some adolescents, gaming addiction exists and that as the addiction develops, online gaming addicts spend increasing amounts of time Mar 8, 2023 · Abstract. Jan 13, 2022 · Furthermore, recent literature review studies have focused on analyzing addiction to video games by children and adults [17], and the lack of more in-depth studies to obtain a balance between pros The popularity of online games has fuelled controversial discussion on the effects of game- play. One of the negatives is this. Objectives and research question. 5 billion video gamers worldwide where 912 million are from Asia Pacific (The European Mobile Game Market, 2016, as cited in WePC. 5% and 11. LITERATURE REVIEW Introduction Since the dawn of the mobile phone technology, life has been made easier from improved methods of communication. last July 11, 2016 and was known as Mobile Legends. (2013), this can be downloaded in Google Play Store and popular in Apple App store that is also hot seat as an entertainment in Android. Mobile gamers (n = 200) were recruited to complete an online Qualtrics survey. Materials and methods2. Jun 30, 2020 · In order to play the game, FTP players must put in more effort to get what they want, which includes more screen time. Karyn S Krawford. Foreign Literature. Foreign Literature Impact of Mobile Phone on Education According to Barker, Krull, and Mallinson (2006), the impacts of mobile phone technologies on learning are portability, collaboration and motivation enhancing students, parents and teachers’ education system. Most of those who play frequently spent very minimal time for studies even when there is an upcoming quiz/exam. 1 (2. hours Second, are the online gaming sites followed by adventure & RPG Games, puzzle games, simulation, social networking sites and the last is the card games. About 95% of the study participants were using smart phones, with 81. As mobile phone use has dramatically increased in recent years, so too have the reports of mobile phone addiction. Jan 1, 2020 · To the best of our knowledge, 23 studies confront the theoretical expectations with the empirical reality. The vast majority of research by psychologists on the effects of " gaming " has been on its negative impact: the potential harm related to violence, addiction, and depression. 1011 Words 5 Pages. According to Soo Ting T’ng, Khee Hoong Ho,Kee Pau (2022) playing mobile legends games has become a popular a leisure activity among Malaysian youth . The Appeal of Violent Video Games to Australian Teenagers. Jun 1, 2022 · Online gaming addiction refers to a persistent and recurrent use of internet to engage in games leading to significant impairment or distress in a person’s life. In journal by Mubarak et al. Around 64. . In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self-efficacy among undergraduates in Taiwan. The purpose of this study was to investigate the association between on-line mobile gaming and academic performances among adolescent students in Aceh's elementary schools. • 52 of 87 studies adopted a psycho-social therapeutic approach. Jul 31, 2004 · This review is intended as a timely introduction to current thinking about the role of computer games in supporting children’s learning inside and out of school. However, existing literature depicts that adolescents suffer from several forms of psychological problems including mental health, depression, loneliness, insomnia and low self-control due to mobile game addiction. , (2022) titled “The Intensity of Playing Mobile Legends Games with College Student Academic Procrastination” a vowed that the higher the intensity of playing mobile legends the higher the level of student academic procrastination that may lead to unsatisfactory grades. g. 3% of the study participants use mobile phone for an hour (approximately) and Dec 23, 2021 · To gain a more in-depth understanding of language learning through games, a systematic review of mobile and non-mobile games appears timely for two reasons: (1) to enrich the literature by presenting the differences and similarities between the application of mobile games and non-mobile games in language learning; (2) to clarify the efficiency Jun 29, 2021 · Nevertheless, and in line with the current PRISMA systematic literature review's study eligibility criteria, it should be reiterated that the majority of the gamers in the studies reviewed were classified as non-problematic gamers, with study 5 actively excluding those who fit criteria for addiction (e. Internet addiction has been considered as a serious threat to mental health and the excessive use of the Internet has been linked to a variety of negative psychosocial consequences. 7% of students have a severe level of addiction to mobile games who started to use smartphones at the age of 8 to 12 years, whereas only 15. However, MOBA games are highly addictive and have negative impacts on adult development. And this addiction may lead to worse problems. The present review is the first to compile the existing literature on the impact of general smartphone use (and addiction) on performance in tertiary education. Jun 4, 2018 · Result: Mobile Legends was found to be the most popular game among the respondents. plus hours, 65 or 9,4% for 5-6 hours, 199 or 28,9% for 3-4 hours, and 237 or 34,4% for 1-2. • Majority of studies delivered countermeasures for Internet Gaming Disorder (33. At the same time, online games have become extremely popular among the young generation thus leading to the proliferation of online game addiction on a global platform (Iowa State University, 2014). Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97% playing for at least one hour per day in the United States. and Internet addiction were also found to be related to social anxiety among adults (Griffiths, 2005 Research into mobile game addiction has increased over the previous two decades. This study explores linkages with mobile game uses and internet addiction (IA). About one-third of the respondents have moderate and 16. Nowadays, the youth are more engaging with their more advanced smartphones having high-quality graphics and gaming features. I. The students might steal money. e. 0), year 1 to 5), 87% used smartphones Mar 16, 2011 · The activity of play has been ever present in human history and the Internet has emerged as a playground increasingly populated by gamers. An extensive literature search was conducted using the academic database Web of Knowledge as well as Google Scholar. With the current pandemic, media reports suggest that the greater access of online devices among children and young adults has intensified online gaming addiction. Dec 15, 2012 · Su et al. After the screening process, we compiled a total of 354,358 articles from the recent 5 years (2016–2020), allowing the analysis to use up-to-date materials. Jan 12, 2023 · Review of Related Literature. One of the major motives for engaging in online gaming is seeking sensation (Hu et They claim that these games may be used to learn and experience different things and interact with other people and belong to a virtual community. This study is important because it provides information on the extent of the focus of peer CHAPTER II REVIEW OF RELATED LITERATURE. 1. Their mindset focuses on the games that could go on for hours which reels them away from their duties as students. These games are even refined to cover almost all age groups of the population rather than the young people. Because the current scientific knowledge of Internet gaming Related Literature. The majority of students spent 1-2 hours playing online games per day and incurred costs associated with gaming. In conclusion, online computer games greatly affect the study habits of student gamers. A model based on uses and gratifications theory is tested. , based on information about the objective, form, frequency, and duration of the intervention); (3) Comparators: the Aug 29, 2011 · 2. FOREIGN REVIEW OF RELATED LITERATURE. The average of hours that the pupil-respondents played is three to four (3-4) hours in a day. loneliness and mobile game addiction and social cognitive theory. History of Online Gaming According to Aradhana Gupta, online games really blossomed after the year 1995 when the restrictions imparted by the NFSNET (National Science Foundation Network) were removed. 1 Problem and Review of Related Literature Despite that there are more than 2. Many cases among students are addiction. Apart from communication, mobile phones offer users a plethora of technological options such as games, calendars, alarms, music, etc. However, while there are many studies supporting the idea of media addictions to television and the Internet, research on mobile phone addiction hardly seems to exist. Video games, both offline and online, have been reported to have some benefits and consequences in the past. FOREIGN LITERATURE. The overall attitudes of the students on playing OMG were Jun 28, 2012 · In the past decade, research has accumulated suggesting that excessive Internet use can lead to the development of a behavioral addiction. • We elicited Psycho-social, software-mediated, pharmacological, and combined countermeasures. Chapter 2 Review of Related Literature and Studies This chapter presents the related literature and studies in relation to the variable involved in the study. It highlights the key areas of Apr 22, 2021 · In this study, 1,116,983 scholarly articles related to the keywords “digital addiction”, “computer game addiction” and “Internet game addiction” were identified. The aim of this review is to identify all empirical studies to date that May 2, 2022 · Related Literature According to Koueider,A. This scoping review seeks to synthesize existing studies to investigate relevant interventions and their effects on digital addiction in children (ages 0–18). Over time, the mobile phone technology became Sep 27, 2022 · The most common symptoms of online gaming addiction are unpleasant feelings when there is no access to the Internet (emptiness and depression), excessive investment of time spent on playing online games, and the refusal to admit a problem (Monacis et al. 1 Theoretical Framework: In our research we have used “THEORY OF PLANNED BEHAVIOR”. Luis Perez. A longitudinal study found that Internet game addition/depression severity at an earlier time positively predicted the depression/Internet game addition severity at a later time, which indicated that a possible bidirectional relationship existed between online gamers' depression symptoms and addiction. com, 2020) and an expected Background: Understanding factors influencing Internet and game addiction in children and adolescents is very important to prevent negative consequences; however, the existing factors in the literature remain inconclusive. 3%). Objective: This study aims to systematically map the existing literature of factors related to Internet and game addiction Apr 29, 2022 · Due to the popularity and advancement of 4G/5G networks, mobile games have already currently become profitable tools for major internet platforms. , Ltd. Sep 6, 2021 · Background. Aug 3, 2021 · AIM: This study aims to analyze the impact of online game addiction on adolescents using the Preferred Reporting Items for Systematic Reviews (PRISMA) approach. “Addiction” is defined as a ritualistic, inextricable, and biological state of mind, comprising various forms such as compulsive gambling, exercise addiction, Internet addiction, gaming addiction, and so on. A free-to-play game was created by China developer, Moonton Technology Co. Research into mobile game addiction has increased over the previous two decades. The following search terms as well as their derivatives were entered: social network, online network, addiction, compulsive, excessive, use, abuse, motivation, personality, and comorbidity. Definition of Mobile Addiction. Nov 29, 2018 · The purpose of this literature review was to supplement the work of the WHO expert group by carrying out a literature review of quantitative observational studies that consider links between mobile phone use and mental health from a psychological or behavioral perspective. Dec 1, 2021 · Smartphone addiction was measured using the Smartphone Addiction Scale: Thai Short Version (SAS-SV-TH). There were 100 respondent students in Senior High School Department 50 from the girls and 50 from the boys. Of 281 students (70% female, average age of 21. Positive relationships emerged between materialism and IA. Jun 1, 2022 · Two articles link online gaming with pathological online gambling literature (Kuss and Griffiths, 2012, Stehmann, 2020) or substance dependence literature (Kuss & Griffiths, 2012) in order to explain the addiction component of online gaming. Method. Key Words: Video game addiction; Internet gaming disorder; personality; motivation; flow 1. and Internet addiction were also found to be related to social . Aug 18, 2022 · In addition, the criteria for exclusion in the process of selecting data were as follows: (1) the target of studies was over 18 years old, (2) studies measured only internet addiction, smartphone addiction, or screen addiction, not game addiction, (3) studies only covered the pre-COVID-19 period (we included studies comparing the periods before Jun 28, 2012 · In the past decade, research has accumulated suggesting that excessive Internet use can lead to the development of a behavioral addiction. Sep 5, 2019 · 1 Center for Mental Health Education, School of Psychology, Southwest University, Chongqing, China; 2 Chongqing Youth and Vocational Technical College, Chongqing, China; As a new type of addictive behaviors and distinct from traditional internet game addiction on desktop computers, mobile game addiction has attracted researchers' attention due to its possible negative effects on mental health Feb 8, 2023 · Drawing upon the Stimulus-Organism-Response Theory and Flow Theory, this study aims to investigate the effects of environmental stimuli that are unique to the mobile multiplayer online battle arena (MOBA) environment (i. The theory is all about peoples’ intentions towards concept, beliefs, values, norms and control over ones’ self and they Chapter 2 Review of Related Literature and Studies Related Literature Foreign Online games have both positive and negative effects on people, especially students. 7% of them having at least one mobile phone. Ltd and Shanghai Mulong Network and Technology Co. Related Literature (Foreign) Online games have both positive and negative effects on people, especially students. Jun 15, 2020 · This paper attempt to systematically review all the relevant literature with the aim of filling the gap by examining social media impact on mental health, which is sedentary behavior, which, if in excess, raises the risk of health problems [7,9,12]. Most of the study participants used mobile phone for more than 5 years. (2021), in a systematic review focusing on language learning using educational games, found that both educational mobile games and educational non-mobile games have positive impact on Mar 4, 2020 · The aim of this review is to provide an insight into current perspectives on Internet gaming addiction using a holistic approach, taking into consideration the mass appeal of online games, the FOREIGN LITERATURE. This growing popularity of video games in Australia has meant a growth in the debate concerning the Aug 9, 2019 · the sample based on the addiction extent shows that 41 or 6,6% of students use internet for 7-. , immediacy, social interaction, and competition) in inducing the state of flow, which is expected to be the basis of online game addiction and subjective happiness among the Related Literature According to Koueider,A. Feb 10, 2020 · The findings revealed that majority of the students played mobile legends and spent mostly 2 hours playing OMG for a reason of boredom. Yet in the perception of the public, mobile games have always seemed to be associated with various derogatory terms such as interfering with Apr 29, 2021 · Despite multiple constructs of addiction in the literature, in this study, addiction is defined based on the following four points, including 1) excessive use, or increasing time and frequency, 2) persistent, maladaptive preoccupation, and craving, or feeling an irresistible urge to play computer games, 3) having characteristics of withdrawal Jul 4, 2022 · Literature Review. 2% of students are severely addicted to mobile games who started to using smartphone at the age of 13 to 17 years and 18+ years respectively. 1. Mobile game applications are used at a high frequency, second only to chatting platforms. Apr 25, 2017 · The present review considers an intensifying, though still limited, area of research exploring the potential cognitive impacts of smartphone-related habits, and seeks to determine in which domains of functioning there is accruing evidence of a significant relationship between smartphone technology and cognitive performance, and in which domains Apr 22, 2021 · “computer game addiction” and “Internet game addiction” were identified. , 2017). Digital devices play a significant role in the learning and living of children and adolescents, whose overuse or addiction has become a global concern. Apr 3, 2016 · Conclusion. Aug 1, 2022 · In addition, the criteria for exclusion in the process of selecting data were as follows: (1) the target of studies was over 18 years old, (2) studies measured only internet addiction, smartphone addiction, or screen addiction, not game addiction, (3) studies only covered the pre-COVID-19 period (we included studies comparing the periods before The study participants' demographic details are summarized in Table 1. 1 billion in 2012 on gaming devices alone (IGEA ,2013). INTRODUCTION 1. This game has its features that can be addictive. This leads to addiction and isolation, but a recent study by Nawaz et al Literature Review loneliness and mobile game addiction and social cognitive theory. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. anxiety among adults (Griffiths, 2005 Feb 6, 2023 · The inclusion criteria were: (1) Participants: diagnosed with GD or game-related addiction through scales or clinical criteria; (2) Interventions: the experimental group received a complete and systematic intervention (e. Impact of Smartphone addiction on Academic performance of college students 7 2 LITERATURE REVIEW 2. fv jq un nh ka lc vc js ez bu